Hammerblog - A GameDev Blog

Hi, I’m Tim, software engineer at Hammerburg Studio. This blog covers ongoing development of our games along with occasional game dev insights I pick up along the way and think are worth sharing. It also doubles as a place to document parts of our code without writing formal documentation because who does that anyway ;)

Development Diary

A look behind the curtain of our development process as ideas evolve into playable experiences.
Sonar & Silence

Making a game without any graphical assets

Mai 05, 2026

I want to make and publish a game. A real game. Something that I can be proud of and other people will enjoy playing. I’ve tried a few times…

Sonar & Silence

Making a game without any graphical assets

Mai 05, 2026

I want to make and publish a game. A real game. Something that I can be proud of and other people will enjoy playing. I’ve tried a few times…

Sonar & Silence

Making a game without any graphical assets

Mai 05, 2026

I want to make and publish a game. A real game. Something that I can be proud of and other people will enjoy playing. I’ve tried a few times…

Sonar & Silence

Making a game without any graphical assets

Mai 05, 2026

I want to make and publish a game. A real game. Something that I can be proud of and other people will enjoy playing. I’ve tried a few times…

Tech Posts

Things we learned while making games
gamedev

And another blog post for this category

Mai 05, 2026

I want to make and publish a game. A real game. Something that I can be proud of and other people will enjoy playing. I’ve tried a few times…

gamedev

Getting started with compute shaders in Unity

Mai 05, 2026

I want to make and publish a game. A real game. Something that I can be proud of and other people will enjoy playing. I’ve tried a few times…

gamedev

Image vs RawImage in Unity

Mai 05, 2026

I want to make and publish a game. A real game. Something that I can be proud of and other people will enjoy playing. I’ve tried a few times…

Hammerburg Studio

We’re a small independent game studio from the port city of Hamburg, Germany, building atmospheric games shaped by curiosity, experimentation, and strong gameplay.